Category Archives: Non-time based
In my Intro to 3D class, I had to create a character using Maya by modeling, texturing, and rendering it. I based my model for this project on a character I created in another class. I simplified my character’s outfit … Continue reading
For my self-portrait, I wanted to focus on my expression. I felt that this expression most described me in a single image. I tend to be over-analytical and misinterpret tasks or phrases. This leads me to be confused often. One … Continue reading
My character is meant to be a younger version of a character I created in another class. For this project, I used wood to create the majority of the body and used clay for the head and hands. I tried … Continue reading
Model of my character created in Maya
Some progress checkpoints of what I’ve done for my self-portrait thus far. I still have to soften some areas in the third image and lighten and darken other areas.