In my Intro to 3D class, I had to create a character using Maya by modeling, texturing, and rendering it. I based my model for this project on a character I created in another class. I simplified my character’s outfit to fit for this project. I started by modeling my character’s head using reference images that I drew. I used different views, front, side, and perspective, to view my character from all angles to help while modeling. I then proceeded to make the chest, arms and hands using the same techniques as for making the head. I manipulated the vertices and tools to create the shapes I needed. Then I worked my way down and created the pants, feet and shoes. After modeling, I textured my character to help bring her to life. I unwrapped my UV mappings to help make sure the textures didn’t stretch. I then rendered my character and using lighting effects to help create a turntable to be able to view my character from all directions.