Character Final

In my Intro to 3D class, I had to create a character using Maya by modeling, texturing, and rendering it. I based my model for this project on a character I created in another class. I simplified my character’s outfit to fit for this project. I started by modeling my character’s head using reference images that I drew. I used different views, front, side, and perspective, to view my character from all angles to help while modeling. I then proceeded to make the chest, arms and hands using the same techniques as for making the head. I manipulated the vertices and tools to create the shapes I needed. Then I worked my way down and created the pants, feet and shoes. After modeling, I textured my character to help bring her to life. I unwrapped my UV mappings to help make sure the textures didn’t stretch. I then rendered my character and using lighting effects to help create a turntable to be able to view my character from all directions.

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Character Textures Checkpoint

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Self-Portrait Final

For my self-portrait, I wanted to focus on my expression. I felt that this expression most described me in a single image. I tend to be over-analytical and misinterpret tasks or phrases. This leads me to be confused often. One change I would have liked to add was to add in a hand gesture to better portray confusion. To a viewer, some might interpret my expression to first be anger rather than my intended emotion. I tried to mimic the original softness of the image that I had taken for this project, however, I believe that an almost rougher look better explains myself and my works. Around some people, I do act roughly towards them, especially toward my family members.

In order to emphasize the expression, I made my face the focal point of my work and increased the size of it. My piece uses value and contrast to create shadows and to define where the light source is. I used asymmetrical balance to draw a viewer’s eye to the image. Line and shape is used to create the basic features of my face.

Overall, I believe that this project has allowed me to see my progress in that last year. I am improving and have become more accustomed to different mediums. A self-portrait can help a person see oneself in a different light. One can learn more about his/her own features. Drawing faces is an important part of being an animator. Expression and posing can add or take away a lot for a work. Being able to convey the emotions that accompany expression and posing allows for an animator to grab the attention of people into his/her works

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Marionette Final

My character is meant to be a younger version of a character I created in another class.  For this project, I used wood to create the majority of the body and used clay for the head and hands. I tried my best to recreate a human form while I was carving. I had hand sewn the clothing for my character. In her younger days, my character was a geisha in training, also called a maiko, so I tried to recreate a kimono-like dress. I left the bottom of the dress more open to allow for move movement with the legs.

I first started with drawing out and planning my character’s design and size. Although proportion and size were important for this project, the main elements and principles of design that were focused on were shape and form. My marionette focuses on the elements of structure and flow. Each limb is attached to a string to allow free movement. By creating a 3D model of my character, I was able to bring a 2D picture to life and this allows me to has a better sense of form when I am creating future characters.

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Character Model Checkpoint

Model of my character created in Maya

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Self-Portrait Progress

Some progress checkpoints of what I’ve done for my self-portrait thus far. I still have to soften some areas in the third image and lighten and darken other areas.

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Comic Final

For my creation myth, I chose to do the Greek belief. I decided to choose the beginning of the beginning. For my first panel, the labyrinth represents the chaos. Both are associated with confusion. For the colors for my first panel, I chose 5 different colors. Each is to represent one of the five Greek elements; wind, water, earth, fire, and Aether. A Roman philosopher named Ovid once believed that the chaos was a mixture of all the elements. It was also believed that the chaos could have been empty space. For my first panel, I chose to include both these beliefs. The elements are all intertwined and connected, and between the labyrinth, I put stars to represent space. This panel focuses on line, color, shape space, and unity. For my second panel, I wanted Gaia to appear as a plant-like woman to show that she is full of life and is the creator of all beings. I chose to color some of my characters differently than how I usually would. I used texture to make my drawings seem more life-like. I wanted to create flow in my second panel, so I wrapped a vine around Gaia to draw the viewer’s eye around the image. For my third panel, I wanted to focus more on atmosphere. Tartaros represents hell, so instead of focusing on the character, I put more emphasis on the background. All the different shades of red create a sense of harmony and unity. Once again, I used texture in this panel, such as in the rocks. I also tried to incorporate proportion and scale.

I used the above image for inspiration and reference for my third panel. It was John Martin’s interpretation of what Tartaros was. It’s a painting that was created in 1841.

For my fourth panel, Eros is often depicted as Cupid, so I drew a child-like cupid. For this panel, I wanted to draw Eros in an action-like pose, as if he were about to shoot his arrow at a target. I wanted to use lighter colors for this panel to associate it with the love that Eros represents.

For my final panel, I wanted to show the family relations with each person by connecting them together in some way. It helps to create a sense of flow and draws a viewer’s eye across. I had both Hemera and Aether face inward to bring attention the Nyx and Erebus. Aether is often described as many things. For the last panel, he is meant to represent air. Air as an element is often depicted with the color green. Since the characters in the last panel aren’t necessarily objects, I made their bodies undefined and ghost-like. I also used contrast for Nyx’s body. For all of my drawings, I used different and uneven line weights to create the illusion of depth.  Overall, I wish I had planned out my time schedule more carefully so I could work more on the final panel. The first four panels turned out really well compared to what I had originally intended for them to look. For the font, I chose one that would compliment the Greek culture. It looks similar to Greek text, and as for the text boxes, I chose a cream gradient, a similar color to what most Greek buildings are.

Comics are made to tell a story through a series of sequential drawings. By creating comics, I can better myself at animating. Both require one to create a story through action. Comics are simpler in that it doesn’t require as many drawings, however, it helps for getting the main points across in the actions.

Works Cited

“Aether – The Fifth Element
(Alchemy, Astrology, Symbolism).” Aether – The Fifth Element (Alchemy, Astrology, Symbolism). N.p., n.d. Web. 09 Apr. 2017.<http://www.aseekersthoughts.com/2009/04/aether.html&gt;.

“Gaia.” Creation Stories. N.p., n.d. Web. 09 Apr. 2017. <http://www.gly.uga.edu/railsback/CS/CSGaia.html&gt;.

“The God Tartarus in Greek Mythology.” Greek Legends and Myths. N.p., n.d. Web. 25 Apr. 2017. <http://www.greeklegendsandmyths.com/tartarus.html >.

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